I had held out for a long time before commenting.
Firstly, You are implying that Dark Wing is Cheating/Abusing/Gaming the system in the game.
If so, which bug/exploit/glitch did any of the member abuse?
#1 (the offenders admit to offending, stick to ther rights to force players to join their team or be ( due to your lack of dealing with this matter) obsolete to the game.)
#Which "offender" admit to offending players? or forcing ppl to join their team? Its a simple fact, the players with weaker strategies and tactics, those who fail to make the correct decisions become obsolete, just as the same way it works in real life.
You claimed HeroZero had allowed Dark Wing to do all this and reached a point whereby the majority of the players cant catch up.
In case you didnt realize, the people who allowed that are not the devs of Herozero, its people like you.
Firstly, with a lead of nearly 1 year in this game for the top players like Excrucio, No new player can ever. dream of chasing up. so by this fact new players are deemed "obsolete" immediately, likewise for myself, Since last year late october, I have used every single energy+training (even during the recent 2x energy/training events) without fail every single day.
Even without the lead in training units, can new players ever catch up? Short answer, No, as long as I continue to use everything daily. Therefore, this system is working as intended.
We now change our view on the other players, the veterans that you speak of,
Some if not most of them started the game in the early stages of hero zero. Failure to realize the sheer importance and the impact training trophies have on the long term game has cost them their dominance in the game.
Back in the days while I was still In Team Awesome, I already realized the importance of training trophies, especially during the time I was doing a rough stat cost formula with donna, there will come a point whereby training units are worth too much to forgo, 2 training trophies are worth about 1 million coins/day right now for most top players. Even if u average 5000 coins/energy, it will take u 200 energy just to match up to 2 training trophies, And this ratio is going to get worst for energy as ur stats get higher. Being competitive, this realization has affected the gameplan for alot of players especially for me. Of cos, except for those that didnt realize this.
#2 Having 30 players that have no need to buy dohnuts is not benificial to herozero pay packet or the game, ther are over 2000 players on our server
## Do you even have any idea how many donuts some of the players had already BOUGHT??? lol.
#3 No one is asking for special treatment , just the right to be able to fight ALL the teams , the right to be able to advance as a player on an equal battle field and the rights to play OUR game that you have created for us
### Stop sounding noble as if you are doing this for the greater good of the game, YOU are asking for special treatment, missed out on the early game strategy, throwing the advantage to your opponents, and after losing a considerable lead, you are turning to the devs to "nerf" your opponents so u can get back into the game? I must say, thats some funny mentality u are having.
Let me just do a summary of what "the rest of the players" have attempted against DP/DW over the course of the past 8 months
PTC/Revis Saga
Revis joined the team, brought along a friend, pretended to be part of the team, kicked DP members just before the fight. Such a dirty low down "strategy" But did we do anything about it? We learnt our lesson and moved on.
The Hit and Dump combo
I believe more than 5 teams were involved in this alliance of attacking/dumping/protecting in a late attempt to push back the "balance" of the trophies for the "rest" of the team (of cos the main benefactor from this is PTC)
Likewise there was the PTC/VIS alliance that only saw PTC enjoying their training trophies whereas VIS is doing all the dirty work.
If forming is Alliance is part of the game, What is stopping us from doing the same?
Are you saying that you guys are able to come up with tactics and various methods to get to us and we are not supposed to do something back in response?
Are you denying the fact that, most of the top players in Dark Wing use ALL ENERGY and TRAINING every day just to further extend their lead, are those efforts for nothing?
So why is our effort/foresight being classify as abuse?
Next I will answer ur first post in regards to ur 3 points and 3 question
1. The bigest reason that has been said to me for long term players quiting the game on our server is ther frustration at not being allowed to compete. One team constantly gets attacked by teams that can not win so ther trophys are never at risk , this means they are all ways growing at a constant rate while every one else has to fight for ther growth rate over other teams. This issue was supose to have been fixed , but has not.
The reason why ppl quit is becos the game is repetitive and getting stale and boring for most players, Dark Wing has seen its fair share of players quiting/retiring from the game. So its not purely based on what you have said. What issue was suppose to be fix?
2. Ther is mention that you will be changeing the training trophy gain from 5 training points to 3 training points. Unless you intend to reset server this is very unfair to all teams on our server , as this rewards the abusive team that has held training for so long ,that they will then become impossible to reach.
Im glad you could see this, but even without nerfing, do u seriously think we are possible to reach now? ( Taking note that we have at least 8mths worth of 4 training trophies, the closest team that can get us is PTC who frequent held a decent amount of training trophies, unlike the other teams)
3. Tournament i was lead to belive was to reward newer players so they could reach higher levels faster. But it is doing the opposite , rewarding higher level players so as to become to high for newer players to compete with. This is causeing a lot of people that come to the game for the first time to become disenheartened and leave.
This problem had been present since the start, its up to the devs to solve the balancing issues of the system, but nothing is perfect, but feel free to take a look at my past post when the tourny system was first released http://forum.us.hero...emssuggestions/
Question:
1. What happened to the mention of ther being a 20k honur gap between teams choosen for attacks ? it is not present on our server, i belive the gap ratio needs to be checked. May i suggest adding an honur gain to teams that loose twice to the same team. It would mean a team looseing twice to an opponent would need to win a value of 10,000 honur or 20,000 before they attacked them again. This would be for the declerations of attacks , and nothing to do with deffence. Thus if you wish to keep the ability for a team to force all other teams out , it would require them to have more support on ther server or leave them open for detection of mass productions of alternating characters( which i was told was suppose to be against game rules).
When was there a mention of a 20k honor gap? The only mentioned was this http://forum.us.hero...2-october-2012/
• You cannot attack teams which have significantly more or less honor points than your own team.
If im wrong, please show me where was there being mentioned on a 20k honor gap?
With your ill-conceived figures, how are lower tier team going to compete if such drastic criteria is implemented? (Note if the honor gap is 20k to be attacked, only 3 teams can barely attack DW, make no sense right?)
2. Have you ever considered a vieing of teams for fights ? 3 teams could apply to attack a team and the team with the greatest skill/honur/level ratio could be given the attack. This would remove the ability to protect trophys and allow all teams a chance to fight ther intended targets. With the addition of an honur gain i belive this will equalise the fighting field to accomidate teams with inactive members, as it will increese the flow of trophys between teams, resulting in the most active teams being rewarded with a trophy and opening it up for lower ranked and newer teams to access trophys.
First you mentioned giving lower rank team a chance to compete, then you want to introduce this "vie-ing for team fight system" If 3 teams would vie for an attack based on the greatest skill/honor/level ratio, only the strongest team are allowed to attack, so how does this gives all teams a chance to fight their intended target? this only gives PTC/VIS/DW the golden key to attack whomever they desire.
I do no understand how with the addition of an honor gain, this will equalise the fighting field to accommodate teams with inactive members, regardless, why are we accommodating inactive members? and how does active teams being rewarded with a trophy result in opening it up for lower ranked and newer teams to access trophies?
Are you saying newer/lower rank teams can easily beat any of the top 10 teams if this system were to be introduced? oh wait. thats impossible, they cant even declare a fight, becos there is the skill/honor/level ratio that they will ALWAYS lose to other teams when vieing for the fight.
3.Have you considered calculating levels with the tournament so as to allow it to lean more towards lower level players over higher ? At the moment a new player can not compete with a higher level for experienced gained , so the higher level (needs reward less ) has more chance to win than a lower level (needs reward the most) , simmler is occuring in duel , higher level players are looseing ther honur one week , then getting it back the next to win tournament. If ther was a level ratio added to the calculations this would stop a high level from doing 1 mission and haveing more experience than a newer player that uses all ther energy and energy regens. The same could be applyed to the duel tournament , the level ratio could be the diffrence in levels between the opponents in the duel , thus a level 280 fighting a level 50 would win honur for rankings , but gain a smaller amount for tournament. This would stop players from creating false readings in tournaments and also place the rewards with those that need it the most. Possibly an ajustment to rewards could stimulate a simmler pattern , experience reward for experience tournament, coin for duel tournament , dohnuts for team tournament.
Please refer to my top post in regards to the tourny system
With that I conclude my lengthy post. Thank you