Lots of players have been anticipating this tournament system since it was first announced. But what we saw after today's patch was nothing but disappointment for players that are at or near soft-cap.
This tournament system is meant to cater to both new and experienced players, but what we currently see now is a one-sided advantage for new players.
Level Gained ( This Segment is purely biased against soft cap players, this category would be dominated by either new accounts OR low level players)
Honor Gained ( Once again, this segment benefits new accounts or low/min rank players and those in the top rankings are heavily in disadvantage due to the low honor gain they get per duel)
Heroic Deeds Completed ( 3rd time in a row, a segment that benefits new accounts due to the fact that most veteran players had already complete more than 75% of their deeds, and new completed deeds are hard to come by)
From these 3 points, it can clearly be seen that for veteran players that have worked hard and dedicated their time into this game, they will stand no chance at all in these tournaments despite the time and effort they have put into the game.
There would be a need to improve the focus on veteran players as with the current tournament system, they are not able to compete at all with the newer players.
One way to balance this issue is to implement another separate set of tournament ranking for players that have reached soft cap (Level 250 and above) so pre-soft cap players will not be competing against post-soft cap players.
( More advantage to higher level players but also gives chance to mid level players as they can save up )
( Another Balanced category)
Coins earned from Work
( Favors high level players and/or players that use +50% work boosters)
( Instead of Honor Gained, Duels Fought is a more balanced category, we could have both also. Plus could favor teams with Courage Trophy*if courage trophy is changed into faster filling of courage bar*)
No. of Missions Done
( Balanced category *Favors team with Energy Trophy)
Training Units used
( Balanced category *Favors Team with Training Trophy)
Rewards for Current Players in the Top 10/20/30 (Honor) (Level)
( There should be some incentive/rewards for players that have worked hard to maintain at the top tier )
Introduction of Level Brackets
Problem #1- Lots of Clone accounts created to win the tournament
Solution- Minimum criteria to enter lowest bracket (Level 40+3 days active)
Problem #2- Unfairness due to large difference between low level and high level players
Solution- Level Brackets* to seperate players.
*Sample of Level Bracket
(This final bracket could be adjusted according to the number of soft-cap players)
*If the player reaches Lvl 40 after the tournament starts, they will only be entered for the next tournament onwards
**If the player levels up and exceed their level bracket after the start of the tournament, they will only be moved to the next bracket until the next tournament starts