Jump to content


Photo

Update Feedback 2022-10-18


  • Please log in to reply
10 replies to this topic

#1 FaithfulAizen

FaithfulAizen

    Advanced Member

  • Moderators
  • 1,478 posts
  • LocationMissouri
  • Team:Geek Force
  • World:US2
  • Character:FaithfulAizen






Reputation: 894

Posted 18 October 2022 - 06:44 AM

Hello,

Please leave your constructive feedback for the update here.

Thanks,
Your HeroZero team.


  • Hurric4ne VII likes this

Aizen is the best

(inlove) (inlove) (inlove) (inlove) (inlove) (inlove) (inlove)

(smug) brb gotta do dishes (smug)


#2 Tripto

Tripto

    Advanced Member

  • Members
  • PipPipPip
  • 42 posts
  • LocationMars :)
  • Team:Team Fellows
  • World:US1
  • Character:Tripto



Reputation: 37

Posted 18 October 2022 - 08:10 AM


The fitnes sense is a good idea, but absolutely useless as it stands and I would even call it a scam.

You actually finish the fitness training with 2-3 exercises instead of 6-7. In the end, you get almost the same experience and coins as a reward (and HeroCon points), and there is no difference in the skill points received.

Monetization is also not good. The cost of 5 donuts per hour is ridiculous. And really, for this price, you just save a few clicks, which hardly anyone is too lazy to do.

What would be good to do so that the price is relevant to what you get:

- Double the skill points
- Reduction of waiting time between training from 10 to 3-5 minutes.
- At least 600% increase in rewards in experience and coins


If all these things are implemented then I am sure everyone would aspire to play with this fitness sense. But for now, it's just a scam that won't be used by anyone and won't lead to an increase in donut purchases.
  • FaithfulAizen and Hurric4ne VII like this

#3 Nallerheim

Nallerheim

    Advanced Member

  • Moderators
  • 78 posts
  • LocationFinland
  • World:US1



Reputation: 73

Posted 18 October 2022 - 02:49 PM

The fitnes sense is a good idea, but absolutely useless as it stands and I would even call it a scam.

You actually finish the fitness training with 2-3 exercises instead of 6-7. In the end, you get almost the same experience and coins as a reward (and HeroCon points), and there is no difference in the skill points received.

Monetization is also not good. The cost of 5 donuts per hour is ridiculous. And really, for this price, you just save a few clicks, which hardly anyone is too lazy to do.

What would be good to do so that the price is relevant to what you get:

- Double the skill points
- Reduction of waiting time between training from 10 to 3-5 minutes.
- At least 600% increase in rewards in experience and coins


If all these things are implemented then I am sure everyone would aspire to play with this fitness sense. But for now, it's just a scam that won't be used by anyone and won't lead to an increase in donut purchases.

 

Hi there!

 

If any or even all of these ideas are something you wish to be improved, consider making a post to "Opinions and Suggestions" -forum as that is the appointed forum for improvement ideas. We would love to hear your opinions on this!

 

Enjoy your day!


  • FaithfulAizen, Soares, Hurric4ne VII and 1 other like this

#4 Tripto

Tripto

    Advanced Member

  • Members
  • PipPipPip
  • 42 posts
  • LocationMars :)
  • Team:Team Fellows
  • World:US1
  • Character:Tripto



Reputation: 37

Posted 18 October 2022 - 09:31 PM

In fact, this thread is already in this forum section. I think it is completely unnecessary to create a new topic to express the same thing. Just need to get those ideas into the moderator's ideas and suggestions sheet .. you know where. :)
  • meljer likes this

#5 Hurric4ne VII

Hurric4ne VII

    Advanced Member

  • Team Hero Zero
  • 88 posts
  • World:US1
Reputation: 51

Posted 19 October 2022 - 01:40 PM

In fact, this thread is already in this forum section. I think it is completely unnecessary to create a new topic to express the same thing. Just need to get those ideas into the moderator's ideas and suggestions sheet .. you know where. :)

 

It may be, but this is the update post, not a suggestions one. If you want your proposals to count as suggestions then you need to create a new post, if you want it to be considered as an update opinion, then this is the right place. It depends on what you prefer.

 

Thank you for your feedback.



#6 Sawi

Sawi

    Newbie

  • Members
  • Pip
  • 5 posts
  • World:US1



Reputation: 1

Posted 20 October 2022 - 10:49 PM

The fitnes sense is a good idea, but absolutely useless as it stands and I would even call it a scam.

You actually finish the fitness training with 2-3 exercises instead of 6-7. In the end, you get almost the same experience and coins as a reward (and HeroCon points), and there is no difference in the skill points received.

Monetization is also not good. The cost of 5 donuts per hour is ridiculous. And really, for this price, you just save a few clicks, which hardly anyone is too lazy to do.

What would be good to do so that the price is relevant to what you get:

- Double the skill points
- Reduction of waiting time between training from 10 to 3-5 minutes.
- At least 600% increase in rewards in experience and coins


If all these things are implemented then I am sure everyone would aspire to play with this fitness sense. But for now, it's just a scam that won't be used by anyone and won't lead to an increase in donut purchases.

Let's break the game shall we? You are basically saying if you can't afford to have it always on better delete the game.

600% increased rewards is insane.

Double points is also insane.

Reduction of wait time is okay to be reduced by half.

And if you actually did the side by side you will see that you get more coins and the higher the level the bigger the difference.

At level 250 you get about 50k for 4 motivation units. If we multiply that by 6 you will be making 300k for 4 motivation units.

That is 250k difference every 4 motivation units and to put it in perspective that's 25 millions coins more every 400 motivation units. That just increases as the level increase also. Now imagine how many people will stop playing the game because they don't have the money for it? I'd say quite a lot. The game becomes unplayble with your increases and that's without even mentioning the double skill points you suggested as well.



#7 Tripto

Tripto

    Advanced Member

  • Members
  • PipPipPip
  • 42 posts
  • LocationMars :)
  • Team:Team Fellows
  • World:US1
  • Character:Tripto



Reputation: 37

Posted 21 October 2022 - 07:10 AM

The game is broken because of a suggestion I made many years ago, namely creating the sidekicks and their skills. This started to get out of hand due to the developers deciding to add overly OP special skills for free.

Overall, this game is made to make money, so monetization should be geared towards getting more players to get their money into it, not the other way around. And this applies to absolutely all games.

How a monetization should work in a game - do something that gives a lot of advantage to each player individually and make it paid.

The specific thing in this case is that this fitness sense is absolutely useless for its price. Therefore, it is unlikely to bring profits as is the idea of ​​the developers here. That is why it needs improvement.

Your calculations regarding experience points and coins are completely untenable and incorrect. The difference with activated sense and without it is very small.

If you play for a whole year with a weekly activated fitness sense, you will have to pay 5200 donuts. For this amount of premium currency you will get much more advantage in the unlimited casino as the difference will most likely be at least 10 times more.

#8 Nallerheim

Nallerheim

    Advanced Member

  • Moderators
  • 78 posts
  • LocationFinland
  • World:US1



Reputation: 73

Posted 21 October 2022 - 04:43 PM

Hi there,

I'll have to correct this on the part of the yearly cost. Since the 99-donut training sense lasts for 2 weeks, the yearly amount of donuts spent for a full year of training sense is 26 x 99 donuts = 2574 donuts.

Have a good one!
  • Tripto likes this

#9 Tripto

Tripto

    Advanced Member

  • Members
  • PipPipPip
  • 42 posts
  • LocationMars :)
  • Team:Team Fellows
  • World:US1
  • Character:Tripto



Reputation: 37

Posted 21 October 2022 - 05:34 PM

Hello Nallerheim :)

My mistake. My calculations were based on the booster being 99 donuts for 1 week.
Thanks to your accurate calculation, I still think that even this amount of donuts has a bigger advantage in the casino.

I think the more development you see for each game day, the greater the interest in the game remains. After a certain level (maybe around 300-350) character development slows down tremendously and is not at the same pace. This slightly bores the players, and perhaps this is also the reason why so many people give up on the game around these levels. If the skill point progression was increased in any way, then there should be a greater difference in the overall stats of each character, and it would make the game much more dynamic at higher levels. This is why I hinted at doubling the skill points from training.

Although the new training system is much better and more generous than the old one, it still we can see this excessively slow process with the development of skill points. We see characters that have evolved over many years, but no player's skill point total has yet reached 1,000,000 (or at least I haven't come across one yet). And from a psychological point of view, the bigger the numbers a person thinks they have, the more interesting they are and the harder it is to reject them. Therefore, fewer players would leave the game and interest would be maintained. That is why many games attract players precisely with the large numbers in terms of owned resources, damage or "skill points". And Hero Zero is no longer in its 32-bit version. This gives exceptional advantages in this direction.

These are just thoughts. It's possible that I'm wrong, but in my opinion, this should be the direction of the game - more rewards from heroic deeds, more skill points, more different currencies. It will be beneficial not only for the players but also for the company behind the game.
  • Nallerheim likes this

#10 Matt

Matt

    Newbie

  • Members
  • Pip
  • 2 posts
  • World:US1
Reputation: 4

Posted 23 October 2022 - 03:43 PM

Hi,

 

I understand your point of view, growing in skill point is also important to me but playing comfort count more.

 

That's why I would prefer the opportunity to buy the fitness sense definitively for a certain amount to define.

 

Player would buy more if it is permanent and playata would earn more


  • meljer, Hurric4ne VII and Tripto like this

#11 Sawi

Sawi

    Newbie

  • Members
  • Pip
  • 5 posts
  • World:US1



Reputation: 1

Posted 31 October 2022 - 11:26 AM

The game is broken because of a suggestion I made many years ago, namely creating the sidekicks and their skills. This started to get out of hand due to the developers deciding to add overly OP special skills for free.

Overall, this game is made to make money, so monetization should be geared towards getting more players to get their money into it, not the other way around. And this applies to absolutely all games.

How a monetization should work in a game - do something that gives a lot of advantage to each player individually and make it paid.

The specific thing in this case is that this fitness sense is absolutely useless for its price. Therefore, it is unlikely to bring profits as is the idea of ​​the developers here. That is why it needs improvement.

Your calculations regarding experience points and coins are completely untenable and incorrect. The difference with activated sense and without it is very small.

If you play for a whole year with a weekly activated fitness sense, you will have to pay 5200 donuts. For this amount of premium currency you will get much more advantage in the unlimited casino as the difference will most likely be at least 10 times more.

I just want to say that my calculations were based on your 600% increase in coins , not the current bonus it gives and they are completely accurate. If a training gives you 50k and you increase that amount by 600% you get 300k. Thats exactly 250k differnce every single training. It would definetly break the game with that much difference. You would be forced into buying it otherwise you should't even consider a top spot.


Edited by Sawi, 31 October 2022 - 11:27 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users