From a conversation that generated in chat, it has come to light that perhaps our level up rewards are somewhat, if not grossly lacking in keeping us dedicated to seeking that next level. For example, a level 10 reward for leveling up is no different than that of a 100 or a 400 for that matter. So, in retrospect to that, I had a thought…
Every 5 levels:
This would detail a random drop, energy units, training points, donuts, modifications, etc. This would be commensurable to level of the player. All of these levels would still get the +2 skill points. This would be levels 5/10/15/20
Every 10 levels:
The same rewards as the above leveling but with the extra dropping of a random booster for 3 to 7 days. There would be a 10 point pay off for skill points. This would be levels: 10/20/30
Someone leveling up to level 20 would get: An item drop/a skill booster/+10 skill points
Someone else leveling to 20 might get: 5 training points/a skill booster/+10 skill points
Someone leveling to 25 would get: An item drop/+2 skill points.
Someone else leveling to 25 might get: 50 energy/+2 skill points
I feel the reason people don’t dedicate themselves to leveling, is, quite frankly, +2 skill points is a joke to work as hard as you do to get a level (especially in the later parts of the game). But, with a reward system that is fair across the board, adding more benefits to leveling, it may make people stay on longer, and furthermore, hang around the game to reap the benefits.