Once I've expended my energy and done my training I usually stick around to duel and help my team out all the while alternating doing an hour of work and special missions. But sometimes I get caught up and I only want to work for like 30 min so I can still do my special mission as soon as it refreshes and still get some work done. I also think 15 and 45 min work sessions would be a good addition.
Please like this if you agree and suggestions are always welcome.
Work needs rebalancing (incl. boosters)
Started by
Capernicus
, Sep 23 2012 12:50 PM
Please like this if you agree please like this if you agree
5 replies to this topic
#1
Posted 23 September 2012 - 12:50 PM
#2
Posted 23 September 2012 - 01:09 PM
How about instead of slected times , you can put in your own. Like if you wanted to work for 1h 23min , you could. Can any one expand on this idear?
- Capernicus likes this
#3
Posted 23 September 2012 - 01:22 PM
i dont think he effort of tweaking the system as is makes much of a difference.
the other idle work-model would be, to simply make your char start earning a certain fixed ammount / minute as soon as you send him into idle, up to a certain cap to prevent multi exploits.
would be a different model and suit both suggestions - one simpler model instead of branching out the existing more.
the other idle work-model would be, to simply make your char start earning a certain fixed ammount / minute as soon as you send him into idle, up to a certain cap to prevent multi exploits.
would be a different model and suit both suggestions - one simpler model instead of branching out the existing more.
- Capernicus likes this
Save the Cheesecake - Save the World
#4
Posted 23 September 2012 - 01:22 PM
I completely with jamstors but im fine with either or thanks.
#5
Posted 27 September 2012 - 08:58 PM
I find that I dont even want to buy the 25% work booster because the payout is minimal to none and the 50% booster will never be worth it even if I worked for days at a time. I think that the Work Booster needs a dramatic boost for it to be worth spending any money on especially donuts. Maybe something like at least a 2 or 3 times boost to what we currently have.
- caprica likes this
#6
Posted 10 October 2012 - 02:41 AM
Okay another thing that needs reworked; I don't think I should have to cancel a long work session so I can attack a villain. I set a 12 hour session because thats how long it was going to be before my energy reset. I logged on 2 hours before to find a villain which if I don't cancel my session would cost me all the xp and coins from the villain. Instead I have to cancel my 12 hour work session which I worked 10 of the 12 hours that I had worked costing me the over 10k in coins for the villain.
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