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Update Feedback 20/08/2024


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#1 Nallerheim

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Posted 20 August 2024 - 04:45 PM

The following changes were made today (2024-08-20):
-----------------------------------------------------------------------------
Maintenance
General
• As soon as the fifth area, Switzerland, has been unlocked, 10 new items can now be found in the Second Hand Shop.
• Five new combat quests have also been added for Switzerland, each with new enemies.
 
Preview
There's something new to see about the Supervillain Lairs! Our graphic designers have provided another concept art for you:
 
single_door.gif
 
Please note that the Supervillain Lairs are currently still in the development phase and that graphics and individual details will change before the feature is released.



#2 Dkettenring

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Posted 22 August 2024 - 01:39 AM

A really cool feature I'd like to see is the ability to add missiles directly to our ammunition belt from the current store offer. As of right now the only option is to add them directly to our "useable" missile slot. If we could have the option to add them to the ammunition belt that would be great!
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#3 Nallerheim

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Posted 22 August 2024 - 06:04 PM

A really cool feature I'd like to see is the ability to add missiles directly to our ammunition belt from the current store offer. As of right now the only option is to add them directly to our "useable" missile slot. If we could have the option to add them to the ammunition belt that would be great!

Missiles are automatically assigned to the ammunition belt (assuming one has the belt slots unlocked) if a player decides to equip them and already has another set of missiles active. Since the purpose of the ammunition belt is to automatically activate new missiles once the previous ones run out, I'm not seeing how your suggestion would be a new feature. Care to explain a little more? Is there something I'm missing?



#4 Dkettenring

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Posted 22 August 2024 - 07:23 PM

Missiles are automatically assigned to the ammunition belt (assuming one has the belt slots unlocked) if a player decides to equip them and already has another set of missiles active. Since the purpose of the ammunition belt is to automatically activate new missiles once the previous ones run out, I'm not seeing how your suggestion would be a new feature. Care to explain a little more? Is there something I'm missing?


The only option new missiles in the current offer in the store have is to put them in the "active" missile slot. There is no option to put them on the ammunition belt
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#5 Nallerheim

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Posted 22 August 2024 - 08:29 PM

The only option new missiles in the current offer in the store have is to put them in the "active" missile slot. There is no option to put them on the ammunition belt

So what you're looking for is cutting out the necessity to first put a store-bought missile set to the temporary storage from where it can then be added to the ammunition belt


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#6 Dkettenring

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Posted 22 August 2024 - 08:48 PM

So what you're looking for is cutting out the necessity to first put a store-bought missile set to the temporary storage from where it can then be added to the ammunition belt


Yes! Exactly!
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#7 Nallerheim

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Posted 22 August 2024 - 10:40 PM

Thanks for the feedback  :) We will forward the idea


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