Jump to content


Photo

Villain attacks


  • Please log in to reply
3 replies to this topic

#1 MrKeith

MrKeith

    Advanced Member

  • Members
  • PipPipPip
  • 86 posts
  • World:US5
  • Character:Wendell
Reputation: 25

Posted 17 April 2022 - 02:50 PM

This is a complaint. Just saying that up front. 

I waited patiently for the first Villain attack to appear today in the Easter Event. 
I was finishing a Fight mission, with less than 10 seconds to go. 
I as in the fight, finishing it out when the Villain Attack announcement popped up. 
By the time I finished my mission and went looking for the Villain, IT WAS GONE!! 
Less than 10 seconds!! 

That is not only unfair, it should be considered unethical for Teams to mass-attack 
and obliterate a Villain using donuts, leaving the rest of us to have to wait hours more for the next one. 
I mean really, what are they trying to do here: 
Set a Guinness Book of World Records thing? 

 

"One of the reasons I don't join a team." - me 



#2 Tidalwave

Tidalwave

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts
  • Team:Matchgrade
  • World:US6
  • Character:Tidalwave






Reputation: 28

Posted 17 April 2022 - 03:03 PM

The game lags sometimes and by the time you see the villain attack start it has already been going on for a few minutes. Especially if you are in the middle of a mission at the time. I have found that logging out of the game and then back in about 5 minutes prior to the villain attack, and not getting involved in any missions before hand helps with the delay.

#3 meljer

meljer

    Advanced Member

  • Coordinators
  • 584 posts
  • World:US8
  • Character:meljer












Reputation: 523

Posted 17 April 2022 - 05:46 PM

Good afternoon...

 

I totally understand you being upset. I haven't got one point so far because of work and the villain times and how fast they go down...unfortunately villain herocons and events concerning villains seem to be a donut rave that you can not put a cork in.

 

People will want to feel they are the best no matter how much donutting they do. 

 

But if you have any suggestions that might be helpful to negate the mass spending...or perhaps longer villains I'd be happy to send that to my superiors..

 

For me I'd like a personal villains we can attack or a cap limit of donuts but I don't think the latter is possible...

 

I will however talk to the other mods and maybe all of us geniuses can figure something out...atleast perhaps count an attack if you are in the middle of it and the villain dies...

 

Thank you for the concern by no means are you wrong in feeling as you do

 

I hope you have a great rest of the day

 

Mel



#4 Mahhafooznit

Mahhafooznit

    Advanced Member

  • Members
  • PipPipPip
  • 195 posts
  • Team:Dysfunctional Family
  • World:US3
  • Character:Mahhafooznit



Reputation: 224

Posted 17 April 2022 - 06:31 PM

Herocon Villains and Event Villains should be preset to 200 million health and 2 hour active time. High level players do average of about 1 million an attack. With both having a scheduled and visible time for arrival; everyone knows when it will show up. The 2 hour time frame is if some of the high level players are not on during the villain attack; then the medium level players have the time to take care of business.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users