I am curious as to why HeroZero allows a team that is not fully expanded and can only hold 4 trophies to have the advantage over teams that fully expand to be able to hold 5 trophies.
Sure the non fully expanded team does not get to benefit from 5 trophies but the team gets to get and keep the trophies they want (usually training trophies) which make is almost impossible for fully expanded teams to fight back and obtain the trophies.
This is how it should work. The trophy penalty should be based on the attacking teams ability to hold trophies. That would mean if a team that is not fully expanded and can only hold 4 trophies attacks a team that is fully expanded and can hold 5 trophies that the penalty would be based on the same for both teams as 4 trophies from the left to right of when the trophies are shown in the "Trophies in possession panel". IE 4 trophy penalty vs 4 trophy penalty for both teams.
If the fully expanded team that can hold 5 trophies attacks the non fully expanded team than the fully expanded team would get the full 5 trophy penalty as they are the attacking team.
Sorry, This has been bugging me for a long time.
(edited to show a more extreme example: say a team that can only hold 3 trophies and does not currently have any trophies attacks a fully expanded team that is currently holding 5 trophies. The defending team would only take a 3 trophy penalty instead of the normal 5 trophy penalty. This would stop the attacking team from cheesing the battle outcome)
Edited by Mahhafooznit, 15 June 2020 - 09:33 AM.