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Hero Hideout


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#1 Hurric4ne VIII

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Posted 05 February 2019 - 03:18 PM

We have proceeded to update the small manual referring to Hideout of the Hero, since with the new updates the previous one was obsolete. It is an open subject subject to changes. The values shown in spoiler do not take into account the influence of the Brokerage Center (in necessary resources) nor the level of the Work Robot-Improvement Unit (time to build/evolve). The more developed these two room less coins or construction time are necessary.

 

 

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 The hideout of the Hero it is available to any hero starting at level 8. And when you unlock it, a tutorial will start, where you enter some basic functions of the Hideout. Keep in mind that if you do not follow the initial indications of it (pop-up appears with the indication of the task you have to perform), may be "trapped" in the unlocking of new lands.

 

 

Hero minimum level: To expand your rooms to their maximum allowed level, your hero will have to have at least level 320. Otherwise, when you reach a certain level of a room, it will not be able to evolve more the same while you do not raise your level of the hero.

Spoiler

 

Lands

 

 

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Currently, players need to unlock about 30 terrains corresponding to the last six floors, as the first two are already unlocked at the start. Currently, it will only take time and they will pass coins so that the land is unlocked. However, with the development of his hero's hideout, as the room evolved of Brokerage Center up to level 10 (maximum), will not have any cost of coins to unlock new land and build new rooms.

Spoiler

 

Hideout Base

Limit: 1 How many lots it occupy?: 3

Maximum level: 25

 

 

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This room is the basis of all the hiding place, where it is possible to collect coins. In addition, it coordinates the evolutions of the other available rooms in the hideout.

Allows improvement (generator): Yes

Spoiler

 

Zeronite Mine

Limit: 3 How many lots it occupy?: 1

Maximum level: 25

 

 

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In this room you can extract zeronite, which serves to expand the other rooms.

Allows Booster: Yes

Note: The first room is unlocked when the Hideout Base is in level 2, and the second only when your Hideout Base it is at level 5.The third when the Hideout Base It is at level 10.

Spoiler

 

Super Glue Manufacturer

Limit: 3 How many lots it occupy?: 1

Maximum level: 25

 
 
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In this room it produces super-glue, as the zeronite serves to expand the other rooms.

Allows Booster: Yes

Note: The first room is unlocked when the Hideout Base it is in level 2, and second only when its Hideout Base is in level 5. The third when the Hideout Base is in level 10.

Spoiler



#2 Hurric4ne VIII

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Posted 05 February 2019 - 03:18 PM

Defense post

Limit: 1 How many lots it occupy?: 2

Maximum level: 25

 
 
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The defense post, as its name suggests, reinforces the values of defense of the hideout place.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 3.

Spoiler

 

Attack-o-Bot Factory

Limit: 2 How many lots it occupy?: 1

Maximum level: 25

 

 

attacker_production_20.png

 

 

As its name suggests, this room produces attack bots that serve to attack the other hiding places. There is no cost of Zeronite, super-glue or coins in the production of the bots.

Allows Booster: No

Note: The first room is unlocked when the Hideout Base place is in level 2, and the second only when its Hideout Base place is in level 7. The third when the central Hideout Base place is in level 10.

Spoiler

 

Defense-o-Bot Factory

Limit: 1 How many lots it occupy?: 1

Maximum level: 25

 
 
defender_production_20.png
 
 

As its name suggests, this room produces defense bots to better protect its hideout place. There is no cost of Zeronite, super-glue or coins in the production of the bots.

Allows Booster: No

Note: This room is unlocked after your hideout center reaches level 7.

Spoiler

 

Work Robot - Improvement Unit

Limit: 1 How many lots it occupy?: 1

Maximum level: 20

 

 

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In this room the speed of construction actions is increased according to the expansion of the room.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 4.

Spoiler

 

Fighting Bot Improvement Unit

Limit: 1 How many lots it occupy?: 1

Maximum level: 25

 

 

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In this unit of combat and defense the bots are optimized.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 7.

Spoiler



#3 Hurric4ne VIII

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Posted 05 February 2019 - 03:19 PM

Generator Room

Limit: 4 How many lots it occupy?: 1

Maximum level: 20

 

 

generator_20.png

 

 

This room increases the efficiency of the rooms located directly on the left or on the right.

Allows Booster: No

Note: The rooms are unlocked, respectively, after your Hideout Base reaches levels 5, 6, 8 and 10.

Spoiler

 

Lab of infinite Knowledge

Limit: 1 How many lots it occupy?: 2

Maximum level: 20

 
 
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In this room experience is produced.

Allows Booster: Yes

Note: This room is unlocked after your Hideout Base reaches level 6.

Spoiler

 

Workshop

Limit: 1 How many lots it occupy?: 2

Maximum level: 25

 

 

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In this room it is possible to produce modifications for your garments / objects / gadgets.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 10.

Spoiler

 

Brokerage Center

Limit: 1 How many lots it occupy?: 2

Maximum level: 10

 

 

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This room reduces the price in coins to build the rooms. At its maximum level the cost of the coins is zero.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 4.

Spoiler

 

Robot Warehouse

Limit: 1 How many lots it occupy?: 1

Maximum level: 10

 

 

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This room stores your attack and defense bots. These do not participate in combat but automatically replace your destroyed bots.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 8.

Spoiler



#4 Hurric4ne VIII

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Posted 05 February 2019 - 03:20 PM

Private Fight Club

Limit: 1 How many lots it occupy?: 1

Maximum level: 10

 
 
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This room allows you to increase your courage for duels in 5, as well as the adrenaline in league in 2, for each expanded level.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 9.

 

Spoiler

 

Exchange Room

Limit: 1 How many lots it occupy?: 2

Maximum level: 20

 
 
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This room allows you to change zeronite by super-glue and vice versa (super-glue by Zeronite). In the highest levels of this room it is possible to exchange more resources.

Allows Booster: No

Spoiler

 

Gym

Limit: 1 How many lots it occupy?: 2

Maximum level: 20

 
 
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This room allows you to train to get skill points. Earn a random point for each training session. The higher the level, the lower the cost to train.

Allows Booster: No

Note: This room is unlocked after your Hideout Base reaches level 12.

Spoiler

 

Cybernetic Research Laboratory

Limit: 1 How many lots it occupy?: 1

Maximum level: 10

 
 
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This room increases your basic skills and your new elements earn more attribute points.

Allows Booster: No

Note: This room is unlocked after its Hideout Base reaches level 13.

Spoiler

 

Sports Bar

Limit: 1 How many lands it occupy?: 1

Maximum level: 25

 

 

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This room increases the experience points gained in missions

Allows Booster: No

Spoiler



#5 Mahhafooznit

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Posted 02 April 2019 - 09:32 PM

It is time that a third work robot is sold to allow upgrading and digging holes occur faster!


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#6 Dingelberry

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Posted 11 April 2019 - 10:46 PM

I agree i am more than happy to get another work robot! And digging out a hole takes way too much time! a couple days ok i get it but weeks?????Come on lol


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#7 Huskerdoo

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Posted 14 April 2019 - 01:41 PM

My next hole will be 16 days. Not getting any younger while I have to wait all the time.


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