I hope they don't censor my message, but anyway we all know this
- The reason for the useless items, is that players spend a lot of donuts renovating the store, and trying to find pets and objects. That is the objective of the events as well. If everyone can found useful objects and good rewards, they would not need to spend donuts.
- With the workshop is the same, the idea is to renew the section looking for rare or epic objects. If you raise of level in the workshop does not change much, you can find good objects in the level 1 or 2
- Here they don't like much that the players become strong quickly. This slowness is what creates addiction to the game, and the egocentrism of players wanting to be stronger, powerful, have good clothes etc ,is the motor from the company uses to make money.
- About to the ideas you propose, if the company decided to implement them in the game, they would not be free, surely you should spend donuts to use them, or be patient and use them for free only once a day, which is no longer fun at all.
I think the reason for the useless items, is that players spend a lot of donuts renovating the store, and trying to find pets and objects. That is the objective of the events as well. If everyone can found useful objects and good rewards, they would not need to spend donuts.
- With the workshop is the same, the idea is to renew the section looking for rare or epic objects. If you raise of level in the workshop does not change much, you can find good objects in the level 1 or 2
- Here they don't like much that the players become strong quickly. This slowness is what creates addiction to the game, and the egocentrism of players wanting to be stronger, powerful, have good clothes etc ,is the motor from the company uses to make money.
- About to the ideas you propose, if the company decided to implement them in the game, they would not be free, surely you should spend donuts to use them, or be patient and use them for free only once a day, which is no longer fun at all.