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Team Arena Improvement


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#1 UDareUTake

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Posted 26 March 2013 - 10:49 AM

The newly implemented Team Arena holds no real benefit or value to the game. But it is an interesting concept that could be improved on so that it could have an actual impact to the team fights.

 

There are currently 5 arena present in the game. Here is how we can improve on them.

 

Default Arena

 

+1% to ALL stats for ALL team members during team defence

 

Arena 2

 

+5% to Strength for ALL team members during team defence

 

Arena 3

 

+5% to Stamina for ALL team members during team defence

 

Arena 4

 

+5% to Brain for ALL team members during team defence

 

Arena 5

 

+5% to Intuition for ALL team members during team defence

 

This way, we might be able to add an additional strategic element in the game.

 

Future Additions of new arena could see a larger variety of stats alterations such as the below examples.

 

 

Concept Arena #1

 

+10% to Strength for ALL team members during team defence

-2% to Stamina,Brain,Intuition for ALL team members during team defence

 

Concept Arena #2

 

+10% to Stamina for ALL team members during team defence

-2% to Strength,Brain,Intuition for ALL team members during team defence

 

Concept Arena #3

 

+10% to Brain for ALL team members during team defence

-2% to Strength,Brain,Intuition for ALL team members during team defence

 

Concept Arena #4

 

+10% to Intuition for ALL team members during team defence

-2% to Strength,Stamina,Brain for ALL team members during team defence

 

Additionally, we could even add in an additional element to make this arena a more complex component for defence.

 

 

Concept Arena #5

 

+2% to Strength for ALL team members during team defence

-1% to Strength of ALL opponent's team members during team defence

 

Concept Arena #6

 

+2% to Stamina for ALL team members during team defence

-1% to Stamina of ALL opponent's team members during team defence

 

Concept Arena #7

 

+2% to Brain for ALL team members during team defence

-1% to Brain of ALL opponent's team members during team defence

 

Concept Arena #8

 

+2% to Intuition for ALL team members during team defence

-1% to Intuition of ALL opponent's team members during team defence

 

 

This idea is derived from the fact that fighting in your homeground (arena) there should be some form of Home advantage, and this advantage is presented in the form of stats alteration. Further balancing for the % could be done to ensure that defenders do not become overly-powerful

 

 

*Donut Cost for the change of arena should be SIGNIFICANTLY reduced so teams are able to experiment and change according to the trend and to derive strategic decisions for their defence.

 

( There should be a free change to different arenas ONCE a week

Additional changes should cost 3 Donuts AND/OR coins*same cost as 1-4 team fight* )

 

This way, there should be a fair balance between Pay-to-Play teams and Free-To-Play teams.


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#2 A T R

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Posted 26 March 2013 - 02:49 PM

I support this. I can not imagine any team buying the arena changes without the above or some other alteration being made.

 

 

Once again udare good work.



#3 nasajd

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Posted 26 March 2013 - 03:22 PM

I was actually thinking of the arenas completely differently from what they actually are; I was thinking that teams would essentially compete in a miniature tournament that would last x amount of time and involve giving points for dueling the opposing team and winning (was thinking kind of like setting a separate honor value that would start at say 1000 for everyone, and be affected like honor is currently when the members of the two teams fought). This could still use courage, and would allow all players on a team to participate since they likely could at least attack someone on the opposing team and help somewhat (though less than a higher level who would have more options of who he attacks). Help promote some team comradery, and give more strategy to who we choose to attack for duels (do we go for the high level teamless folk that give more coin, do we attack at random to save time, or do we help our team in the tournament).

 

Winning team would be the average team honor at the end of the tournament, which would help reduce the benefit of being a 30 player team, though not eliminate it.

 

Hope that idea got articulated well enough to say I was hoping for content/strategy rather than graphics.

 

I guess my general thought though is that I had hoped this would add something more than just a donut sink and graphical change to the game that doesn't draw me in.



#4 buffy

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Posted 29 March 2013 - 10:17 AM

O. Boy.

 

Yet another "improvement" which does nothing for the interest/strategy/competition aspect of the game.  Does anyone who does development actually PLAY this game?

 

UDare's suggestions have merit, in that they actually do address the strategy/competitive aspect of playing.  My issue with them is that the use of donuts to buy advantage in team fights is inherently weighted heavily toward those teams which already have advantage--those with members who can afford to buy many donuts, and those who have already achieved full expansion. 

 

As a member of a long established team with relatively poor members, which has had to scrape for every expansion, I know from experience that it is harder to attract and keep good players c/o the advantages offered by teams with full expansion.  Making the arena a "use donuts to buy fighting advantage" senario, would pretty much cement well off, fully expanded teams ability to hold the top spots. 

 

One of the attractive things about Hero Zero has been that it has been possible to be a competitive player without having to spend massive amounts of $.  Several current changes have undermined this, and in my opinion allowing an arena senario that inherently gives advantage to whoever can afford to spend the most donuts would be very discouraging for poorer teams.



#5 dcasso

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Posted 29 March 2013 - 12:04 PM

I do agree with Buffy, watch out for way to big a difference in the team fights



#6 UDareUTake

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Posted 30 March 2013 - 07:54 AM

O. Boy.

 

Yet another "improvement" which does nothing for the interest/strategy/competition aspect of the game.  Does anyone who does development actually PLAY this game?

 

UDare's suggestions have merit, in that they actually do address the strategy/competitive aspect of playing.  My issue with them is that the use of donuts to buy advantage in team fights is inherently weighted heavily toward those teams which already have advantage--those with members who can afford to buy many donuts, and those who have already achieved full expansion. 

 

As a member of a long established team with relatively poor members, which has had to scrape for every expansion, I know from experience that it is harder to attract and keep good players c/o the advantages offered by teams with full expansion.  Making the arena a "use donuts to buy fighting advantage" senario, would pretty much cement well off, fully expanded teams ability to hold the top spots. 

 

One of the attractive things about Hero Zero has been that it has been possible to be a competitive player without having to spend massive amounts of $.  Several current changes have undermined this, and in my opinion allowing an arena senario that inherently gives advantage to whoever can afford to spend the most donuts would be very discouraging for poorer teams.

 

 

I do agree with Buffy, watch out for way to big a difference in the team fights

 

Hmm, I kinda agree with the donut aspect that you guys are pointing out, perhaps the cost could be changed slightly,

 

I'll slightly change my suggestion abit






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