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Team Artifacts [Updated with some sample artwork]

Team Artifact upgrade bonus effect team fight

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#1 UDareUTake

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Posted 27 February 2013 - 12:04 PM

Team Artifact

 
What are Team Artifacts?
 
It is similar to a trophy, an item that gives bonuses to a team. An Artifact cannot be stolen but instead will have a different way of interaction between teams(See below #Artifact Gems). Each team will only have one Artifact.
 
Each team when created will get to choose one Artifact(See Below #Artwork) at default level 1. 
 
 
Upgrade Structure of Artifact
 
50 Levels to upgrade (Coins and donuts)
 
The upgrade structure is similar to the Team's Expansion, but require lesser donuts.
 
8511728473_d6a321d125_z.jpg
 
 
Artifact's Effects
 
Lvl 1- 0.5% to your basic skills
Lvl 50- 25% to your basic skills
 
Lvl 1- 0.5% boost to earned experience points in missions
Lvl 50- 25% boost to earned experience points in missions
 
Lvl 1- 0.5% boost to coins earned during missions and at work
Lvl 50- 25% boost to coins earned during missions and at work
 
Lvl1- Courage refills 0.5% faster
Lvl50- Courage refills 25% faster
 
 
Artifact Gems
 
Each Artifact starts with 2 Gems/Slots, and can have up to 5 slots. Each Gem occupies 1 slot
 
Whenever your team loses a team fight, 1 of your gems will be destroyed.
 
Whenever your team wins a team fight, you will gain 1 gem (Magically appear!)
 
 
Slots 
 
Default 2 slots
 
Lvl 30- Unlocks 3rd slot
 
Lvl 40- Unlocks 4th slot
 
Lvl 50- Unlocks 5th slot
 
 
Gem's bonuses
 
Gem bonuses are determined by how many gems & trophies the team has.
 
8512981324_573ecf9ccd_z.jpg
 
0- No Effect
 
0.5- All members gain 5% stats in Team Fights*(Not during normal duels)
 
1- All members gain 10% stats in Team Fights*(Not during normal duels)
 
1.5- Bonus(1) + 5% experience gain in missions
 
2- Bonus(1) + 10% experience gain in missions
 
2.5- Bonus (1)+(2) + 5% gold earned in missions and work
 
3- Bonus (1)+(2) + 10% gold earned in missions and work
 
3.5- Bonus (1)+(2)+(3) + -10% Mission Time(Stackable with boosters)
 
4- Bonus (1)+(2)+(3) + -20% Mission Time(Stackable with boosters)
 
4.5- Bonus (1)+(2)+(3)+(4) +5 training units
 
5- Bonus (1)+(2)+(3)+(4) +10 training units
 
 
Artifacts Integrity (HP/Life)
 
Artifacts begin with an integrity of 100% 
 
Whenever a team loses a team fight, Integrity of Artifact drops by 25% 
 
*Artifact's hp is linked to the effectiveness of its bonuses.
 
E.g Artifact becomes 75% effective when integrity is 75%.
 
**Artifact is not destroyed at 0% but instead have no effect until repaired
 
***Gems Has no effect when Artifact integrity is below 50%.
 
 
Repair Cost Structure
 
8511955433_9470fd14f4_z.jpg
 
*Repair cost is tied to the level of the Artifact
 
**Artifact's integrity will increase back to 100% once repaired, regardless of its current integrity
 
 
Sample Artwork of Artifacts 
 
*All Artifacts gives the same bonuses, differences are purely aesthetic only
 
**Artwork of Artifacts can be changed at a cost of 10 donuts.
 
**Artwork In Progress**
 
8533345728_e2777b5891.jpg
 
 
8533345720_e5776fec68_z.jpg
 
 
 
8533345730_ddeb68e340_z.jpg

 

 

8532235113_546053b4d9_z.jpg


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#2 UDareUTake

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Posted 06 March 2013 - 05:33 AM

Updated With Pictures!



#3 dcasso

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Posted 06 March 2013 - 01:17 PM

Very detailed, but I don't like the concept :)

 

But I do understand the team DP, would be able to keep the top position with your idea.



#4 Born Legacy

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Posted 10 April 2014 - 10:12 AM

well, I think this will affect the teams with no donut donators to get it to full, but yea seems innovative







Also tagged with one or more of these keywords: Team, Artifact, upgrade, bonus, effect, team fight

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