As suggested by my fellow teammate "Beb":
Currently, Courage Trophies are not much help (useless) and a suggestion would be, instead of just adding 20 courage (1 attack) to max, you could increase the limit of courage you get every 30s.
i.e. Currently, the first 20 courage, you get them at a rate of 1 courage every 30s and then it's 1 courage every 3mins. With a courage trophy, you get the first 40 courage at a rate of 1 courage every 30s and then 1 every 3 mins.
Courage Trophy
Started by
ElArZ
, Sep 21 2012 01:43 AM
4 replies to this topic
#1
Posted 21 September 2012 - 01:43 AM
- caprica likes this
#2
Posted 21 September 2012 - 06:03 AM
Hummmmmmmm...
That sounds okay , but I think they should make it like 30 courage? Also making more trophies would be nice , lower teams need then
That sounds okay , but I think they should make it like 30 courage? Also making more trophies would be nice , lower teams need then
#3
Posted 24 September 2012 - 08:09 PM
I think that the trophies should be able to change the cap for crit past 60% to 75%. It could also change the cap for dodge for 40% to 50%. I think that they could mabe up the min cap as well from 5% to 10% in a int or brain.
Please like this if you agree and suggestions are always welcome.
Please like this if you agree and suggestions are always welcome.
#4
Posted 24 September 2012 - 08:52 PM
speaking as a very active courage user - i let little if any go to waste -
i wonder how that may affect balancing. given enough activity,
that kind of speed increase may or may not make it real easy to gain tons of honor.
here's another thought:
20+ energy can be measured in extra coins OR exp you can earn a day (based on energy system)
+5 training can ONLY be measered in coins
(what 2.5 stat points of your most expensive stat would cost, and based on time system))
so logically, the 3rd trophy should allow you ONLY to somehow gain a bit more exp per day.
and still be linked to the courage (3rd) system.
the exp reward should be small, so you cant effectively buy levels with donut-courage refills.
i wonder how that may affect balancing. given enough activity,
that kind of speed increase may or may not make it real easy to gain tons of honor.
here's another thought:
20+ energy can be measured in extra coins OR exp you can earn a day (based on energy system)
+5 training can ONLY be measered in coins
(what 2.5 stat points of your most expensive stat would cost, and based on time system))
so logically, the 3rd trophy should allow you ONLY to somehow gain a bit more exp per day.
and still be linked to the courage (3rd) system.
the exp reward should be small, so you cant effectively buy levels with donut-courage refills.
Save the Cheesecake - Save the World
#5
Posted 10 October 2012 - 09:31 PM
I like this idea a lot. In fact I like it so much I created an account here just to promote it.
Why?
Well, think about it. The way it is now a courage trophy only comes into effect when you've been offline/not using courage. The added courage takes 1 hour to fill so that means you can get 4 extra attacks from 1 trophy/day... max. But that's really nothing compared to what you get from just being online, because first refill is only 10 min... so it just takes 40 minutes of being online to get what a courage trophy gives you.
Compare that to what the others do. They give something you can't have any other way, no matter how much onlinetime.
So in conlusion... Courage Trophys are almost worthless compared to the others.
What the suggestion would do is make it much better for active players, effectively getting 2 attacks in 20 min instead of 80 min. It won't get overpowered as you can already get same amount of attacks (in theory 1 attack every 10 min) from being online. It will however make it useful instead of useless.
Why?
Well, think about it. The way it is now a courage trophy only comes into effect when you've been offline/not using courage. The added courage takes 1 hour to fill so that means you can get 4 extra attacks from 1 trophy/day... max. But that's really nothing compared to what you get from just being online, because first refill is only 10 min... so it just takes 40 minutes of being online to get what a courage trophy gives you.
Compare that to what the others do. They give something you can't have any other way, no matter how much onlinetime.
So in conlusion... Courage Trophys are almost worthless compared to the others.
What the suggestion would do is make it much better for active players, effectively getting 2 attacks in 20 min instead of 80 min. It won't get overpowered as you can already get same amount of attacks (in theory 1 attack every 10 min) from being online. It will however make it useful instead of useless.
- Capernicus likes this
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