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suggestions of changes for the game


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#1 centella

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Posted 12 October 2017 - 04:04 PM

in BOLD the suggestions done by Mahhafooznit, than my opinion about them

New content would be better.

-Add 1 more new zone.

good Idea, open for level 400

-With 15 zones than have it so you have 3 villains a day. 1 Villain in zone 1-5, than 1 in zone 6-10, than 1 on zone 11-15. Have the system vary which zone gets activated first, second, third each day. 

this basically guarantees higher level players get 3 villains a day, mid levels get 2, and low levels only 1 as zones opening depends on one's level...Just saying

-Add a dueling tournament that rewards 3 points for a win, 1 point for a loss. 

in itself makes it likely high levels will hit low levels to get those 3 points, I already seen how it can be with the Octoberfest's 75 wins in duels needed

-Add a reason for honor. Maybe every week or month; honor gets reset to zero. At end of the period the character is rewarded coins for honor at 10 times the honor. IE 100,000 honor provides 1,000,000 coins.

this makes it likely high stats people able to exploit fact that low stats would be at first day of week or month with same number of honor, and get quickly higher honor points real fast in duels against them, and only by end of week or month than more likely to go against people of same stats

-Add more outfits to collect for rewards.

some new ones might benefit lower levels, high levels should have most options open, but would be nice if they add a 5th or a 10th piece or a 15th in some that only have 4,9 or 14 thus we can't get just 1 more to get a new reward

-Add more pets. (one that has benefit only in special missions- IE makes you have better chance for success)

what helps are special skills, and those can be taught to any pet that has better stats, and make them better, is why you see some members as an example have "drip as level 10, stick as level 20 and bandaid as level 30"  it was no "luck" that they just happened to find them, they were taught

-Add a trophy that gives +10 stats a day. High penalty. IE -25% reduction in stats.

is better to make training either 20% or 25%

-Add the ability to have the leader of a team take out the coins in the team bank to either gift to teammate or keep for self. 

interesting idea, might make it likely for teams to give most of their coins to the team, as they feel they will get them when needed, but leader could exploit it in HC buy skills week, give 100 million coins to those who have not done that deed yet, including a level 2 player and with it also the 4 experience points given by all the million sprees deeds done at once

-Add the fact that trophies disperse through the server on the 1st of every month to avoid hording of the best trophies.

might be better to make trainer have handicap of 20 or 25%, makes it more likely that no team would want to have more than 2 or 3 train trophies depending on % handicap

than FaithfulAizen Posted

 

 

the second to last option they removed that because some leader stole all the coins and donuts that were donated and ran away from the team awhile back so that one wouldnt be wise to do

 

 

I replied

 

and that is even worse

 

 

 

 

also just as leader should not give the coins or donuts to individuals, leader is controller of the team, and he should not be worried about a "loose" adviser, and he might set unwise fights, dump a good trophy and use donuts for the 69 donuts boosters and could expand team when leader wants to go slow and steady

 

so I wish HZ would SERIOUSLY consider my idea derived from what others said that I posted in other threads ( first time it was in the mercenary thread ) and implemented it ASAP

 

 


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64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#2 Dwerp

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Posted 12 October 2017 - 05:47 PM

I know this will probably float like a lead balloon, but I was thinking of something that would add a fresh angle, different challenges and new perspective.

 

Sidekick battles to level instead of hero leveling them.

 

Every hero's sidekick from the beginning of superheros has always pursued solo adventures. So what if we could have our sidekicks solo quest in an arena against mobs/bosses or even other players? The points for winning could be used as leveling up the sidekicks for points to use on base stats (stamina, strength, brain, intuition) in a scale that the players see fit instead of auto assigning as they do now. 

 

Currently our pets level in association with our hero battles and it is assigned attributes automatically at each level. With this system, pets would level independently of our heroes (requiring more play time) and we could assign our own stat points. It could even be set so that pets had energy to use per day and only refill just like our heroes. (donuts or coins). You could even implement certain battle paths to learn certain skills. For example: To learn skill "A" would take you through a tourney of 5 fights of increasing difficulty. Awards would be the skill. (just an example, this would need to be tweaked to work within the system)

Just wanted to add to this list of ever growing ideas :)



#3 centella

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Posted 12 October 2017 - 05:56 PM

thanks dwerp for idea, interesting, but also adds to the time players need to give to the game unless they use donuts ( which I guess HZ would love ) and players not able to focus as much on real life, and for me Real life should always be most important.

 

and guys, make sure to give ideas that HZ would actually use, not ones that they would never even consider or are unrealistic

 

right now it seems they are in "get players to buy as much donuts as possible mode"


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64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#4 Mahhafooznit

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Posted 12 October 2017 - 11:46 PM

-Add a reason for honor. Maybe every week or month; honor gets reset to zero. At end of the period the character is rewarded coins for honor at 10 times the honor. IE 100,000 honor provides 1,000,000 coins.

this makes it likely high stats people able to exploit fact that low stats would be at first day of week or month with same number of honor, and get quickly higher honor points real fast in duels against them, and only by end of week or month than more likely to go against people of same stats

------

UPDATE:

Than also add sections. A 0-15000, 0-30000, 0-60000 and so on. Once you hit the top rank of that section than you are moved onto the next bracket and never go back down brackets. I want honor a way to be able to make extra coins. you could even up the ration for coin pay out at the end of the week based on what bracket you are in. Ie 10:1 in lower and 25:1 in higher brackets. And up the amount of coins each duel win gives also. That way those duel trophies also benefit. 

 

Side note. I would like it so team mates do not show up in league fight options or the main board of honor fight options. 






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