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New server - Poll


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Poll: New server (25 member(s) have cast votes)

Do you want a new server?

  1. Yes (14 votes [56.00%])

    Percentage of vote: 56.00%

  2. No (11 votes [44.00%])

    Percentage of vote: 44.00%

Vote

#1 LevelHunter

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Posted 10 October 2017 - 05:12 PM

Hello everybody,

 

in the last month we got the suggestion for a new server several times, so I'd like to ask you if it is really necessary to open a new server.

 

Thanks for voting.

 

Cheers

 

[Related topics: http://forum.us.hero...g-playing-hero/ and http://forum.us.hero...better-chance/]


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#2 centella

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Posted 10 October 2017 - 05:34 PM

I reserved vote as it is great to have new server for the veterans but we have to consider these possible things

 

1. it means some players will have 4 toons as they will have 1 in US1, 1 in US2, 1 in US3 and 1 in US4

 

2. if it follows pattern, it means US4 becomes default and soon US3 will become like US2 or US1 and those 2 might become like AP

 

3. some players will go to US4 and retire their toons in US3, US2 and/or US1 reducing number of players significantly in 2 weeks or less, and depending if a "whole team" goes to US4, can also possibly mean deaths of certain teams in first 3 servers

 

4. the teams able to afford to buy donuts and get the benefits of it will rise up quickly and easily take the dominance of the tournaments and HC as they will get control of the best trophies, specially if they unite to start a super-team


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#3 Dwerp

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Posted 10 October 2017 - 05:41 PM

I am going to be the lone voice of dissent, I am afraid, hence my no vote. I don't want to see a new server. I would like to see a more active current servers and more new content. 

 

I know that it may sound harsh, but I have seen this before on other games... disband inactive players. Instead of a new server, the cluttering of our current ones being cleaned could give us fresh life anyway. People who have been inactive for 6 or 7 months generally are not coming back.. so they sit in space.. they are allocated resources with no validity. We don't allow inactive players in our clubs, so why on the servers? 

 

I would rather see the valuable resources of time devoted to new content versus new servers with the same drollness of a journey. 



#4 LittleOne

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Posted 10 October 2017 - 05:59 PM

I've been here for the start of new servers before.  It is AWESOME.  The interest sky rockets.  The strategy, the pushing to be on top, the getting to know people and how to work as a team is unbeatable.

 

All the concerns that the above players had were just.  But it's just decisions you have to make.  But it's better than being stagnat in my opinion.



#5 centella

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Posted 10 October 2017 - 06:40 PM

completely inactive players are deleted after about 100 days

 

any "inactives" for 6 months or more are generally ones who get back on around the 90 days ( when Notice that account is about to expire ) than go again without signing on

 

for circumstances I had, in US1 I went teamless for a few months but I kept account alive and when I was able to be active again, I saw that pets and multi-task was implemented


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64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#6 Dwerp

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Posted 10 October 2017 - 06:53 PM

completely inactive players are deleted after about 100 days

 

any "inactives" for 6 months or more are generally ones who get back on around the 90 days ( when Notice that account is about to expire ) than go again without signing on

 

for circumstances I had, in US1 I went teamless for a few months but I kept account alive and when I was able to be active again, I saw that pets and multi-task was implemented

Thank you, Centella. I was unaware that there was a policy in place to remove in actives. 

 

However, I do stand by my statement that I would rather see new content to revive the current servers over just a new server to get people doing the same thing...



#7 Maky

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Posted 10 October 2017 - 09:22 PM

Considering the few free donuts that can be obtained today, only people who can buy donuts will be able to adapt to that new server. The others players will not be able to expand their teams, buy pets for 20 donuts, get special boxes or anything that is worth donuts...


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#8 Mahhafooznit

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Posted 10 October 2017 - 09:27 PM

New content would be better.

-Add 1 more new zone.

-With 15 zones than have it so you have 3 villains a day. 1 Villain in zone 1-5, than 1 in zone 6-10, than 1 on zone 11-15. Have the system vary which zone gets activated first, second, third each day. 

-Add a dueling tournament that rewards 3 points for a win, 1 point for a loss. 

-Add a reason for honor. Maybe every week or month; honor gets reset to zero. At end of the period the character is rewarded coins for honor at 10 times the honor. IE 100,000 honor provides 1,000,000 coins. 

-Add more outfits to collect for rewards.

-Add more pets. (one that has benefit only in special missions- IE makes you have better chance for success)

-Add a trophy that gives +10 stats a day. High penalty. IE -25% reduction in stats.

-Add the ability to have the leader of a team take out the coins in the team bank to either gift to teammate or keep for self. 

-Add the fact that trophies disperse through the server on the 1st of every month to avoid hording of the best trophies.



#9 centella

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Posted 10 October 2017 - 09:49 PM

New content would be better.

-Add 1 more new zone.

good Idea, open for level 400

-With 15 zones than have it so you have 3 villains a day. 1 Villain in zone 1-5, than 1 in zone 6-10, than 1 on zone 11-15. Have the system vary which zone gets activated first, second, third each day. 

this basically guarantees higher level players get 3 villains a day, mid levels get 2, and low levels only 1 as zones opening depends on one's level...Just saying

-Add a dueling tournament that rewards 3 points for a win, 1 point for a loss. 

in itself makes it likely high levels will hit low levels to get those 3 points, I already seen how it can be with the Octoberfest's 75 wins in duels needed

-Add a reason for honor. Maybe every week or month; honor gets reset to zero. At end of the period the character is rewarded coins for honor at 10 times the honor. IE 100,000 honor provides 1,000,000 coins. 

this makes it likely high stats people able to exploit fact that low stats would be at first day of week or month with same number of honor, and get quickly higher honor points real fast in duels against them, and only by end of week or month than more likely to go against people of same stats

-Add more outfits to collect for rewards.

some new ones might benefit lower levels, high levels should have most options open, but would be nice if they add a 5th or a 10th piece or a 15th in some that only have 4,9 or 14 thus we can't get just 1 more to get a new reward

-Add more pets. (one that has benefit only in special missions- IE makes you have better chance for success)

what helps are special skills, and those can be taught to any pet that has better stats, and make them better, is why you see some members as an example have "drip as level 10, stick as level 20 and bandaid as level 30"  it was no "luck" that they just happened to find them, they were taught

-Add a trophy that gives +10 stats a day. High penalty. IE -25% reduction in stats.

is better to make training either 20% or 25%

-Add the ability to have the leader of a team take out the coins in the team bank to either gift to teammate or keep for self. 

interesting idea, might make it likely for teams to give most of their coins to the team, as they feel they will get them when needed, but leader could exploit it in HC buy skills week, give 100 million coins to those who have not done that deed yet, including a level 2 player and with it also the 4 experience points given by all the million sprees deeds done at once

-Add the fact that trophies disperse through the server on the 1st of every month to avoid hording of the best trophies.

might be better to make trainer have handicap of 20 or 25%, makes it more likely that no team would want to have more than 2 or 3 train trophies depending on % handicap


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#10 FaithfulAizen

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Posted 11 October 2017 - 12:38 AM

the second to last option they removed that because some leader stole all the coins and donuts that were donated and ran away from the team awhile back so that one wouldnt be wise to do


Edited by FaithfulAizen, 11 October 2017 - 12:38 AM.

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#11 centella

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Posted 11 October 2017 - 01:00 AM

and that is even worse

 

 

 

 

also just as leader should not give the coins or donuts to individuals, leader is controller of the team, and he should not be worried about a "loose" adviser, and he might set unwise fights, dump a good trophy and use donuts for the 69 donuts boosters and could expand team when leader wants to go slow and steady

 

so I wish HZ would SERIOUSLY consider my idea derived from what others said that I posted in other threads ( first time it was in the mercenary thread ) and implemented it ASAP


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#12 MartinDK

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Posted 11 October 2017 - 09:59 PM

New server would be a great way to expand, so ppl that just got started too have a chance to feel the competivie spirit :) - New server would be so great!



#13 centella

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Posted 11 October 2017 - 10:06 PM

if new players use donuts, and are active..........they will rise up, if not.....................  those who get donuts will rise and than be able to stay there and those who don't, will be on mid teams, and those who are not really active will have to be part of teams that just play but do not rise up

 

and teams will HAVE TO HAVE DONUTS to expand and since there is no more team honor race............................ only teams that get donuts will be able to rise, and only players that buy donuts will be able to donate to their team


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#14 LevelHunter

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Posted 11 October 2017 - 11:08 PM

New content would be better.

-Add 1 more new zone.

good Idea, open for level 400

-With 15 zones than have it so you have 3 villains a day. 1 Villain in zone 1-5, than 1 in zone 6-10, than 1 on zone 11-15. Have the system vary which zone gets activated first, second, third each day. 

this basically guarantees higher level players get 3 villains a day, mid levels get 2, and low levels only 1 as zones opening depends on one's level...Just saying

-Add a dueling tournament that rewards 3 points for a win, 1 point for a loss. 

in itself makes it likely high levels will hit low levels to get those 3 points, I already seen how it can be with the Octoberfest's 75 wins in duels needed

-Add a reason for honor. Maybe every week or month; honor gets reset to zero. At end of the period the character is rewarded coins for honor at 10 times the honor. IE 100,000 honor provides 1,000,000 coins.

this makes it likely high stats people able to exploit fact that low stats would be at first day of week or month with same number of honor, and get quickly higher honor points real fast in duels against them, and only by end of week or month than more likely to go against people of same stats

-Add more outfits to collect for rewards.

some new ones might benefit lower levels, high levels should have most options open, but would be nice if they add a 5th or a 10th piece or a 15th in some that only have 4,9 or 14 thus we can't get just 1 more to get a new reward

-Add more pets. (one that has benefit only in special missions- IE makes you have better chance for success)

what helps are special skills, and those can be taught to any pet that has better stats, and make them better, is why you see some members as an example have "drip as level 10, stick as level 20 and bandaid as level 30"  it was no "luck" that they just happened to find them, they were taught

-Add a trophy that gives +10 stats a day. High penalty. IE -25% reduction in stats.

is better to make training either 20% or 25%

-Add the ability to have the leader of a team take out the coins in the team bank to either gift to teammate or keep for self. 

interesting idea, might make it likely for teams to give most of their coins to the team, as they feel they will get them when needed, but leader could exploit it in HC buy skills week, give 100 million coins to those who have not done that deed yet, including a level 2 player and with it also the 4 experience points given by all the million sprees deeds done at once

-Add the fact that trophies disperse through the server on the 1st of every month to avoid hording of the best trophies.

might be better to make trainer have handicap of 20 or 25%, makes it more likely that no team would want to have more than 2 or 3 train trophies depending on % handicap

 

You should maybe post that in a new topic.

 

Cheers


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#15 centella

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Posted 11 October 2017 - 11:46 PM

is easier if you split 8 9 10 and 11 and put it as new thread, Mahha is one who started that thread, not me... credit should be given to him for starting that particular conversation


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#16 get swole huh

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Posted 12 October 2017 - 08:46 AM

For one i am new to this game.. only lvl 100 ich, i feel so underpowered compared to the other guys and league is impossible new start on a new server would help a lot..



#17 centella

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Posted 12 October 2017 - 03:51 PM

if you are active, committed, and able and willing to buy donuts, you will do well in new server

 

if not............................ in about 2 months you will be pretty much same situation on both how your opponents are compared to you and difficulty of league


64jn2q.jpgA noble man aspires to be better today than yesterday, a mean man is never happy unless he is better than anyone else.


#18 LevelHunter

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Posted 20 October 2017 - 06:43 PM

Poll closed. 

Result:

56% "Yes"

44% "No"

 

Thanks for voting.

 

Cheers.


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