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The Guide to the Underground Base


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#1 King of Thieves

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Posted 28 January 2017 - 03:49 PM

I would like to thank YouWontRemember, PhoenixGold, and LevelHunter for their help in gathering the information for this topic. Additional information and any needed corrections will be added as the need for them becomes known. If you have any questions or discrepancies with this list, please let us know in the comments.  

 

These are the list of rooms available currently:

 

Hideout Base-1

Gives coin and can store up to 8 hours of coins produced. Also provides storage for Super Glue and Zeronite.

Takes 3 side by side slots.

 

Lab of Infinite Knowledge-1

Gives experience.

Takes 2 side by side slots.

 

Defense Post-1

Provides defense for your base that does not need to be rebuilt if destroyed.

Takes 2 side by side slots.

 

Attack-O-Bot Factory-2

Builds attack bots to raid opponent base resources. Must be rebuilt after each attack, win or lose.

 

Defense-O-Bot Factory-1

Defends base resources from raiding attack bots. Must be rebuilt when destroyed.

 

Fighting Bot Improvement Unit-1

Improves the strength and defense capabilities of attack and defense bots.

 

Work Robot Improvement Unit-1

Improves speed at which work bots perform tasks

 

Super Glue Manufacturer-2

Manufactures resource material for building rooms and bots.

 

Zeronite Mine-2

Manufactures resource material for building rooms and bots.

 

Generator Room-3

Improves production of rooms to the left or right. Rooms effected by the Generator Room are: 

Zeronite Mine,

Super Glue Manufacturer,

Defense-O-Bot Factory,

Attack-O-Bot Factory,

Lab of Infinite Knowledge,

Hideout Base

 

----------------------------------------------------------------------------------------------------------------------

 

Max level for each room is 20.

 

Underground Base has 4 floors.

 

Players get 1 worker bot for free and can buy a maximum 1 additional worker bot for $5.

 

Number of bots built or used in fights can be changed using the slider bar at the top of the affirmation page.


Edited by King of Thieves, 28 January 2017 - 04:18 PM.

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#2 centella

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Posted 28 January 2017 - 06:34 PM

not confirmed.................... but since there are 3 generators possible ( 1 from deeds it seems )....................................... right now it seems that the future "workshop" would take the last slot, and there are 20 room slots (until HZdecide to built more floors? )

 

and the max of construct bots is 2 ( starter and one you can buy for $4.99 )

 

the higher the levels, the more material and time it will take to make it go to next level


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#3 FaithfulAizen

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Posted 28 January 2017 - 10:59 PM

I wasnt sure if there had been a mistake on the attack bot rooms


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#4 centella

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Posted 29 January 2017 - 04:03 PM

looks like HZ made it so that you can't upgrade any rooms 2 levels higher than level of base

 

example, you can't make a level 9 generator into a level 10 IF the base is level 8

 

essentially the "glue needed" to update generator is HIGHER than the max amount the storage can have with a level 8, but the storage max will increase to make it "enough" as soon as the base is level 9


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#5 operationredwings

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Posted 29 January 2017 - 11:34 PM

you should be able to cancel or confirm storing your rooms so you are not stuck waiting or paying donuts.  


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#6 King of Thieves

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Posted 04 February 2017 - 10:58 AM

I wasnt sure if there had been a mistake on the attack bot rooms

Adding generators to att and def bot rooms shortens the time it takes to make them. There was no mistake.


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#7 mysteryJoe

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Posted 06 June 2017 - 09:18 PM

The workshop in game also uses or can use a generator slot and I'm pretty sure we now have more than 4 floors, I'm almost complete with my forth floor and a slot is open to a fifth floor now, haven't used it yet, but it is there now


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#8 YouWontRemember

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Posted 09 June 2017 - 02:30 AM

Just an update - max level of the brokerage room is level 10. 

 

Also if you want an idea of time frames to get rooms to level 20 - at 74% deduction, most rooms take 23 days and 25 minutes. So once you could get the max in time deductions (90% time deduction) you're looking at just under 9 days to get it from 19 to 20. That should help illustrate why the time deduction room will need to be a priority, no matter which method you're using to build up your hideout.



#9 SabiLilli

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Posted 09 June 2017 - 07:52 AM

At uk-Forum the kind player Rimischonie postet a translation of his german topic, where all the rooms are listed with costs and buildtime.You can see this, when you open the 'spoilers'.

 

http://forum.uk.hero...-hideout-rooms/

 

 


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#10 Lilapus

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Posted 17 July 2017 - 11:29 PM

Adding generators to att and def bot rooms shortens the time it takes to make them. There was no mistake.

 

This is no longer true. Not exactly sure which update changed this, but I can confirm that defense bot factories can't be boosted by a generator anymore.

 

*7/12 patch changed this


Edited by Lilapus, 17 July 2017 - 11:57 PM.


#11 FaithfulAizen

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Posted 18 July 2017 - 12:22 AM

it was the recent upgrade


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#12 Agrimm

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Posted 25 July 2017 - 07:37 PM

 do generators effect how fast you produce Modifications? have looked and looked in forum and can't find an answer. The recent upgrade has me confused on which rooms benefit from the generators. I'm pretty sure they used to, but since the new update, not sure now. Could someone please clarify?  Maybe a moderator?  Thanks


Edited by Agrimm, 25 July 2017 - 07:58 PM.


#13 SabiLilli

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Posted 25 July 2017 - 08:06 PM

There is the excellent list of the hideout-rooms with answer to boostability and more interesting information in uk-forum, made by Rimischonie. It's updated :

http://forum.uk.hero...-hideout-rooms/

 

Boostable now are: the Hideoutbase for coins, the lab of Infinite Knowledge for XP, Zeronite Mine and Super Glue Manufacturer

 

You can see at tooltip for rooms at hideout, if they are boostable. 


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#14 Mons

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Posted 26 July 2017 - 02:47 PM

I try and stay positive posting on here......but, the last update was a real *** cruncher.  We lost the use of the generator room for the Workshop, the Attack Bot and the Defense Bot rooms.  This affected many player's strategy since building their Hideout.

 

I am hoping that staff will be reconsidering the changes they made to the Hideout and might reverse some of those changes.


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