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Remove Item rewards from Missions


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#1 Cannonman

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Posted 25 April 2015 - 01:17 AM

Simply put.

 

Every single item I have ever received from a mission is always giving stats to single skill and is weaker... I sell them straight away and if it wasn't apart of the mission I would have received a greater coin reward.

 

So whats the point? 

 

It would be far better having these missions less often with items that are either apart of a set or gave increased skill points than my current gear. Why not even make the items either be missiles, weapons and gadgets that could be apart of a set only obtained doing missions.

 

I really do think it needs a re-think they serve no purpose unless I'm missing the bigger picture.

 

Thoughts?



#2 leapinglizard

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Posted 25 April 2015 - 03:05 AM

After the soft cap (level 250) and especially after level 300. There's very little positive in the game. All shop items and all mission items are negative. Almost every item from villians are negative. The special missions offer 1 item out of every 30 wins. I really wish there were more positive items.

I like the ideal of special sets of gadgets and weapons that can only be won by doing certain missions.

#3 Doof

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Posted 27 April 2015 - 04:20 PM

At lower levels, items are relevant because they are a reliable source of stats, consistently giving (+) stats as you progress. But, like leapinglizard said, at higher levels they become increasingly irrelevant. With that said, I don't think we should remove items from missions all together. But I do think they should change the item system.

 

Currently, mission zones give items corresponding to your level, as we collect better items then those extra items we find become coins and we need to level up to get even better items. And with the soft cap it becomes time consuming to achieve this. Furthermore, since zones don't give set items, it becomes less likely to find decent items. Whereas special missions are better than zones since they occasionally give (+) stat items (I usually get enhanced weapons from here), 5% set items, and (+) missiles.

 

One solution would be to buff the items coin value near or even higher than regular coin missions.

 

Another solution would be to have specific stat items in each zone with better stats or more enhanced items (missiles, sets, etc.) in the higher level zones. Although I don't agree with having set items in regular zone missions. It also would mean the lower level zones become worth less coins, stats, etc. and may cause others to avoid these zones leaving us with less apparent mission options.

 

One other solution I will suggest is scaling items to items we already have. For example:

- a common item will scale (+0.001 to +0.01) to a common item of the same type

- a rare item will scale (+0.001 to +0.01) to a rare item of the same type

- an epic item will scale (+0.001 to +0.01) to an epic item of the same type

- a rare item will scale (+0.01 to +0.025) to a common item of the same type

- an epic item will scale (+0.01 to +0.025) to a rare item of the same type

- an epic item will scale (+0.025 to +0.05) to a common item of the same type

Although there may be balancing issues if someone decides to grind for items all day every day.

 

These are just a few of the solutions I thought of. Obviously, they are not the best solutions; and they are not the only solutions. But I do think they should change the item system somehow.


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#4 CutiePie87

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Posted 29 April 2015 - 11:19 PM

Nothing, I guess



#5 King of Thieves

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Posted 29 April 2015 - 11:48 PM

When you have a complete set, like a store bought suit, the extra 7% to stats makes items negative stats, but the item might still be an increase if you don't include the 7%. So the ironic suit pieces may seem negative to a store bought suit, but this is only because of the 7% bonuses. A complete ironic suit also gives the 7% but only when it has multiple pieces.

 

I'm at level 300 and even though they are few and far between, I still get weapons and gadgets which are stronger than what I had equipped. In the case of weapons, I have the egg gun (2 actually) and when I don't have eggs equipped, I still get weapons that are stronger (I have 4 weapons stronger than my egg gun when it isn't coupled with eggs) but the added 7% makes them weaker.


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